The first order of business is the new DLC:
His plans set in motion, Dr. Hades and his villainous underlings laughed to themselves from their seats at an elaborate table, deep underground on a remote island lair. It would prove to be a short-lived interlude however, as Fox Huntington, dapper plot-foiler extraordinaire and international man-of-action, proceeded to lay waste to the twisted Doctor’s evil plans! The world was saved!
Now that an international super-spy has done their part, it falls to you to get on with the real work..
So, straighten up your bow-tie, spray on your finest fragrance and pay a visit to your nearest gadget store; it’s time to clean this place up!
The new DLC features a number of new game elements.
As always, you can access any DLC through the “Switch Game” button on the main menu.
Along with the DLC in this release, we have also added another three levels for the main game!
Yes, three! We even managed to squeeze another one in there.
The three new levels feature a number of interesting new features and/or new content.
Each one has its own achievement.
More Info
Head on over to the Steam Announcement page for more info(especially regarding Steam Workshop) and a tasty Changelog.
Also, if you want to buy the new Vulcan Affair DLC, simply head on over here, or directly to the Steam store page.
Whew, that’s about it.
Enjoy, everyone!
Because I’m an idiot, this blog has gone un-updated for a little too long.. Feel free to whack me over the head with your virtual baseball bats!
At any rate, I come now with a summary of what has happened since the last post (a shit ton!). Big news first then:
Viscera Cleanup Detail has hit v1.0 and is now out of Early Access! Hooray!
Head on over here to get your hands on the finest space-station janitorial simulator around!
Over the last year, we managed to finish off all the content and features we intended (mostly), added new maps, fixed a ton of things, polished up others and generally cleaned up the place! Here is a launch trailer to gaze upon:
And the cherry atop the pile of disposal bins? We even managed to craft a Halloween themed DLC, “House of Horror”; a content rich map set in a haunted suburban home.
Check out here for more info on House of Horror!
And here is also a funky trailer for you to feast your dead eyes upon:
We’re still working on a few outstanding tasks, however. These include getting a Mac build going (which it mostly does, check here), merging the spinoff titles (Santa’s Rampage and Shadow Warrior) into the main game, and hopefully I can finish off a map or two for Christmas (free updates!). They will be regular Viscera-themed however, nothing too outrageous.
Otherwise, we’re going to start figuring out what to work on next. We have a few prototypes rattling around that we’ll flesh out in greater detail in the new year I expect. We’ll also be taking our usual bit of time off over mid-December to sometime in January, but we’ll still be around to check out what’s happening/deal with stuff.
And lastly, another enormous thanks to the players and fans of VCD. Ya’ll have been amazing
For now, keep on cleaning!
-Buy from here-
-Or Buy on Steam-
We’re currently working on getting Steam Workshop setup for it and for Viscera Cleanup Detail, so that should follow soon, or early next year.
Until then, keep hacking apart the traditional sacks of meat that wander about the arenas!
]]>We just wanted to put up a brief summary of what we plan to accomplish during the remainder of the year. We will take some time off mid December and resume work early-to-mid January, as it’s been pretty hectic since we started work on VCD. I’ve been plagued by a neck/muscle problem, and as such I haven’t been able to get much of anything done. The J-HAMR would probably have been done by now if not for that. It’s recovering though, so I’ll get done as much as I can!
So, before the end of the year we are aiming to:
As you can see, the Workshop support for both Rooks Keep and VCD is high priority and should be complete in a few weeks. It’s a tricky undertaking, requiring a dedicated application that needs to handle the preparation, downloading and uploading of the mods.
Rooks Keep will probably be released from Early Access very soon, and Workshop support will be ported to it as we get it working for VCD. The two should get that quite close together.
So there we go! VCD updates will continue until we break for the year, and those priority implementations and releases should all happen before then as well!
Happy janitoring/slaying!
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With this comes several new in-map features, major changes to the office, flares, explosives, and a whole bunch of other features and improvements.
But, we also bring; Editor support! Oh yes! If you know UDK, or are willing to learn, you can now create your own maps! We’ll be adding Workshop support as soon as we can as well. But for now, you’ll have to find alternate means of hosting your maps :\ Also, more info on exactly how to package and prepare your maps for public release will follow
TO BE CLEAR! IMPORTANT: Janitor Office no longer saves automatically, either save it manually or enable Auto-Saving. Old save data may also be horribly corrupted!
And now some words!
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With this update, we’ll be taking a bit of a breather, during which time, we’ll try and get the Mac build working, finish up Rooks Keep and take a few days off. There will be no more major updates until those two things are done Trading cards and Workshop support may make an appearance during this time, otherwise it’ll come in a later update.
Also, before the next big update, we will be increasing the price ($10). Before that happens, we’re going to try and make sure that the Mac build either works, or makes it known that it won’t behave well enough to make it :\
Ok, that’s sorted, now take a gander at ye olde change log…careful, it bites! Though I’m not too sure on that.
-New ‘Hydroponic Hell’ map and mechanics.
-Editor support!
-Added several notes and announcement screens to Athena’s Wrath.
-Fixed Athena plants preventing you from picking up stuff stuck in them.
-Improved Zero-G speedrun par time, you now have %35 more time to clean it.
-Made some fairly major changes to the Janitor Office…muhahaha
-Added flares and explosives to Unearthly Excavation.
-Fixed the malcontent lockers in the Janitor Office.
-Added Flares to Waste Disposal
-Prevented use of Cheats such as ‘fly’ and ‘killnearestmess’ while in Speedrun mode.
-Made the bucket reflect the color of filthy objects dropped into it, and not just always red.
-Added flares to the supply machines.
-Fixed players in MP not having the right colors when going to the office.
-Fixed bloody footsteps not saving their color.
-Added a ‘Team Size’ display to the Speedrun Punchout machine.
-Made ‘Par time’ display adjust according to extra players.
-Fixed “Restore >>” button on the Main Menu next to ‘Speedrun’ appearing when there is no save data.
Here, have some screenshots, the first one is free…but you’ll have to sign a contract indenturing yourself to the cause of janitoring to view the rest!:
And that’s it, I hope you all enjoy getting your overalls covered in blood, I know you like that sort of thing.
First off, apologies about the recent slow-down in regular updates to VCD. That is mostly down to a seemingly endless stream of admin and biz work relating to us setting ourselves up as a company, accounting and so forth. This is all new to us, so we’re stumbling around figuring it all out, and it’s taken a large whack of time away from proper game development. Hoping we’re near the end of that now. The other thing that took time away was the launch of Rooks Keep. We wanted to get that out to fans as soon as we could, otherwise it might only have hit after we finished VCD. Anyway, to the matter at hand!
I wanted to let ya’ll know what we’re plotting for the full Viscera Cleanup, updates of which will occupy the space between now and then.
Major:
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Minor:
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And that’s that in a nutshell. We’ll be updating as we go, hopefully we can get things out in smaller, quicker chunks as we work toward finishing off the game Curse all this biz work.. Curse it all!
Also of note, is that we’ll be updating the Santa’s Rampage and Shadow Warrior builds with a few fixes and technical things. Rooks Keep will also see an update to fix some issues it’s having. Those should all be this week.
We’re working on Mac and mod support right now. Mac is complicated by the fact we can’t test it, so we’ll be letting a few folk test out a private build we’ve got going on Steam. Mod/Workshop support is complicated greatly by needing a standalone tool to actually handle the organisation, cooking and uploading of the mod content itself.
Anyway! Thanks for listening, and thanks for all the the support and feedback. And remember, even if we can’t reply to everything, we do try and read it all